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Despicable me trouble game rules
Despicable me trouble game rules












You must use the 6 to move a peg already in the playing track. If another player's peg is in your START space when you roll a 6 and want to move a peg out of HOME, that player's peg is sent back to HOME and you move your peg into START If your own peg is in your START space when you pop a 6, you cannot bring a new peg out. If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its HOME and must start all over again.

despicable me trouble game rules

If you pop any other number, move one of your pegs already in the playing track. Trouble Despicable Me Minion Edition Pop-O-Matic Board Game Hasbro A9018. When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Includes 1 gameboard, 1 Pop-O-Matic dice roller, 4 adhesive foam pads, 1 Siren Bob Minion, and 16 Trouble Minion movers (in 4 colors) Despicable Me version of the classic Trouble game Minion movers move around Grus conveyor belt. Count each space whether it is empty or full. Pop again (remember, you have a free turn for popping a 6) and move the peg in START on the playing track the number of spaces shown on the die.Īlways move your pegs clockwise around the playing track. Once you pop a 6, move one of your pegs into START.

despicable me trouble game rules despicable me trouble game rules

If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again.














Despicable me trouble game rules